After long time of silence

After long time of silence I want to reveal you CaZ fans what will be in my TODO list next few weeks and months.

So I will work to add features that are not fully functional or are not integrated in this state of the game and they should be. I am talking for example about ranged and magic enemy types, classes, spell book – which is place where you can design your own spell from components that are unlocked also by choosing right traits for you class -, spell mean mana usage so I will make fully working mana bar, dead on 0 HP, destructible crystal, will add animations (finally:)), Iam working on crafting, and many more.

Iam not decided yet if this will be one huge patch or I will add this things to the game when they will be ready separatly.

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Cubes and Zombies have first digital distributor!

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Just a quick update

- melee targeting arc is done
- dynamic pathfinding is done
- few bugs fixed

- working on AI
- working on Spell Book:
– trap spell almost done : EDIT 80% done
– projectile spell 80% done

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3 new screenshots in gallery – check it out

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Forum is up

From today Cubes and Zombies have forum. Give me know what you think about game/game idea.

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What is new today? #41

First of all thank to game first contributor.

Now what I did in last week:
- all current equipment models are in-game and set right
- whole equipment system is now complete
- starting develop perks and classes
- new melee combat system in develop
- a lots of bug fixes

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Proof of concept – old terrain

Here you can see randomly generated terrain on each side of cube with generated trees, rocks,… Cube is randomly rotates in time range of 0 to 5 second.

 

 

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